![]() How often do we even get AAA games like GoWR or Elden Ring?Īlso if we want to compare with different games from different teams, why not compare it with the most recent SE game? Octopath traveler 2 just yesterday received 86 Opencritic scores. Even single player games have a hard time to reach 90+ nowadays. That's actually insane for AAA MMO, and again, they're working with a really tight development schedule. It has been like 1 year since Endwalker released, it's not that long ago right?Įndwalker received 93 Opencritic scores. Like you said, have faith in Yoshida and his team.Īlso, why are we comparing FF16 with different games from different teams? Why not compare it with CBU3's recent game, FF14. Takai, Maehiro, Koji, Soken, they all have been working with Yoshida for years now. Even then, he's the one who made big decisions like open zones instead of true open world, and action combat instead of turn based, and he made this decision in the early stages of FF16 development. ![]() Being producer and director for FF14 is already stressful enough so I don't blame him for that. Which led to Yoshida only settling with the producer spot. They have much more leeway and less stress development schedule this time. This is why SE assigned Yoshida as both producer and director for FF14, so that no one can mess with his decision making.įor FF16, they have a 6 to 7 year development schedule. MMO don't have the benefits of single player games with a 5 to 8 year development schedule. Every decision he made in FF14 is important so that they can always be on schedule and avoid any possible huge delays. New expansion every 2 years, with 5 patches/dlc in between that two years. FF14 has a really really tight development schedule. He worked on FF14 for more than 10 years now. This is coming from cbu3 which has a much bigger workforce than the luminous team.Īll you need to know is that Yoshida understands the capabilities and limits of his team. This happens to many games mid-dev, but Forspoken basically appears to be a particularly extreme case, where it really went through the wringer in terms of changing and morphing."Įven Yoshida himself said that they'll need more than 10+ years if they want to make a compelling open world for FF16. "People have said to me the original pitch/plan is unrecognizable in the product as it is now. "One thing I will say about Forspoken, since I'm not reviewing it & RPG Site hasn't had code, is - this is a game that for better or worse really changed form multiple times during development, esp. Not to mention according to insider(Alex Donaldson) ![]() ![]() Making an open world game in 4-5 years from scratch is just ridiculous. The thing about Forspoken is that, luminous team overestimated their capabilities. ![]()
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